Performance
· 14 checks — Lighthouse + waterfall + sustainability rolled into one auditable list.Performance-focused optimization plan with CWV assessment, top offenders, and time estimates
First Contentful Paint First Contentful Paint — how long until the browser renders the first piece of content. Under 1.8s is good.
6.51 s
Largest Contentful Paint Largest Contentful Paint — how long until the largest visible element loads. Under 2.5s is good.
8.66 s
Total Blocking Time Total Blocking Time — total time the main thread was blocked, preventing user input. Under 200ms is good.
1.19 s
Cumulative Layout Shift Cumulative Layout Shift — measures visual stability. How much the page layout shifts during loading. Under 0.1 is good.
0.000
Speed Index Speed Index — how quickly content is visually displayed during load. Under 3.4s is good.
6.51 s
Time to Interactive Time to Interactive — how long until the page is fully interactive and responds to user input. Under 3.8s is good.
8.76 s
Page Load Progression
FPage Weight BudgetAction12.8 MB transferred, 125 requestsFIX
Large JavaScript bundles delay interactivity. Split code by route or defer non-critical scripts.
JavaScript bundle is large — code-split routes and lazy-load off-screen components to defer.
Source: web.dev
Convert images to WebP/AVIF and resize to display dimensions to reduce transfer size.
Image bandwidth is high — modern formats (WebP/AVIF) and resizing typically cut it 50%+.
Source: web.dev
Remove unused CSS rules with tools like PurgeCSS to reduce stylesheet size.
CSS bundle is large — purge unused styles (PurgeCSS, Tailwind JIT) to reduce CSS payload.
Source: web.dev
Each request adds latency. Bundle small files, use sprites, or eliminate unnecessary requests.
High HTTP request count — bundling, sprite-ing, and HTTP/2 server push can reduce per-request overhead.
Source: web.dev
DThird-Party ImpactAction100% third-party, 0 ms blockingFIX
DPage Weight InventoryAction125 resources · 12.8 MB · 24 KB savings availableFIX
~23.5 KiB of savings available
| # | Resource | Type | Size | Cache | Unused | 3rd party | Issues |
|---|---|---|---|---|---|---|---|
| — | — | ||||||
| 125 resources | 12.8 MiB | ||||||
FHTTP CachingActionNo cache headersFIX
No Cache-Control header
Adding a Cache-Control header can significantly improve repeat-visit performance.
BImage Optimization30 images, 0 KB saveableREVIEW
CGreen HostingActionWhether the site is served from green-energy infrastructureREVIEW
Green Hosting
No green hosting detected
A+Text CompressionAll text resources are compressedPASS
A+JS Execution CostNo JS execution dataPASS
A+Font LoadingNo web fonts (system fonts)PASS
A+JS Bundles73 scripts, 24 KB unusedPASS
Downloaded but never executed on this page.
| Script | Size | Unused | Minified | Party |
|---|---|---|---|---|
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/688-aefeb25c1246ebc0.js | 33 KB | 24 KB (73%) | ✓ | 3rd |
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/integrities-366dd8eb61fa6c70d5ee.js | 250 KB | — | ✓ | 3rd |
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/runtime-93536e095208a412.js | 145 KB | — | ✓ | 3rd |
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/main-ef447342ef23ba94.js | 69 KB | — | ✓ | 3rd |
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/117162-deba4e27d83fe2b7.js | 3 KB | — | ✓ | 3rd |
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/868593-04718eb3f10db6ce.js | 599 KB | — | ✓ | 3rd |
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/201714-16dacea3e94974c5.js | 111 KB | — | ✓ | 3rd |
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/227040-12c22af3603cbb76.js | 16 KB | — | ✓ | 3rd |
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/635301-76fabbfcfcd4917c.js | 18 KB | — | ✓ | 3rd |
| https://statics.teams.cdn.live.net/teams-modular-packages/hashed-assets/540676-e692e42ef835a895.js | 10 KB | — | ✓ | 3rd |
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage