Performance
· 15 checks — Lighthouse + waterfall + sustainability rolled into one auditable list.Performance-focused optimization plan with CWV assessment, top offenders, and time estimates
First Contentful Paint First Contentful Paint — how long until the browser renders the first piece of content. Under 1.8s is good.
610 ms
Largest Contentful Paint Largest Contentful Paint — how long until the largest visible element loads. Under 2.5s is good.
3.31 s
Total Blocking Time Total Blocking Time — total time the main thread was blocked, preventing user input. Under 200ms is good.
65 ms
Cumulative Layout Shift Cumulative Layout Shift — measures visual stability. How much the page layout shifts during loading. Under 0.1 is good.
0.548
Speed Index Speed Index — how quickly content is visually displayed during load. Under 3.4s is good.
1.74 s
Time to Interactive Time to Interactive — how long until the page is fully interactive and responds to user input. Under 3.8s is good.
3.41 s
Page Load Progression
DPage Weight BudgetAction2.5 MB transferred, 111 requestsFIX
Large JavaScript bundles delay interactivity. Split code by route or defer non-critical scripts.
JavaScript bundle is large — code-split routes and lazy-load off-screen components to defer.
Source: web.dev
Each request adds latency. Bundle small files, use sprites, or eliminate unnecessary requests.
High HTTP request count — bundling, sprite-ing, and HTTP/2 server push can reduce per-request overhead.
Source: web.dev
DThird-Party ImpactAction100% third-party, 0 ms blockingFIX
FJS BundlesAction36 scripts, 822 KB unusedFIX
Downloaded but never executed on this page.
| Script | Size | Unused | Minified | Party |
|---|---|---|---|---|
| https://www.gstatic.com/recaptcha/releases/gTpTIWhbKpxADzTzkcabhXN4/recaptcha__en.js | 362 KB | 242 KB (67%) | ✓ | 3rd |
| https://www.gamespot.com/a/video-player/uvpjs-rv/3.2.1/video-player.js | 245 KB | 203 KB (83%) | ✓ | 3rd |
| https://static.wikia.nocookie.net/fandom-ae-assets/prebid.js/v8.47.0/20250127.min.js | 149 KB | 123 KB (83%) | ✓ | 3rd |
| https://script.wikia.nocookie.net/fandom-ae-assets/platforms/v151.20.0/gamespot/main.bundle.js | 117 KB | 90 KB (77%) | ✓ | 3rd |
| https://cdn.cookielaw.org/scripttemplates/202510.1.0/otBannerSdk.js | 123 KB | 58 KB (47%) | ✓ | 3rd |
| https://www.gamespot.com/a/vf54bce3ee23f11ced5b282ac2f2d35f5/js/compiled/all-phone.js | 46 KB | 37 KB (79%) | ✓ | 3rd |
| https://www.gamespot.com/a/vf54bce3ee23f11ced5b282ac2f2d35f5/js/compiled/all-jscore.js | 33 KB | 24 KB (74%) | ✓ | 3rd |
| https://www.gamespot.com/a/vf54bce3ee23f11ced5b282ac2f2d35f5/build/1303.1b6f976e.js | 31 KB | 24 KB (79%) | ✓ | 3rd |
| https://www.gamespot.com/a/vf54bce3ee23f11ced5b282ac2f2d35f5/js/compiled/all-jslibs.js | 27 KB | 22 KB (83%) | ✓ | 3rd |
| https://script.wikia.nocookie.net/fandom-ae-assets/identity-service/v2.107.0/main.js | 32 KB | — | ✓ | 3rd |
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
FPage Weight InventoryAction111 resources · 2.5 MB · 822 KB savings availableFIX
~821.9 KiB of savings available
| # | Resource | Type | Size | Cache | Unused | 3rd party | Issues |
|---|---|---|---|---|---|---|---|
| — | — | ||||||
| 111 resources | 2.5 MiB | ||||||
CImage OptimizationAction47 images, 0 KB saveableREVIEW
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
BJS Execution Cost509ms total JS executionREVIEW
Main Thread Breakdown
| Script | Total | Scripting | Parse/Compile | Party |
|---|---|---|---|---|
| Unattributable | 250ms | 114ms | 0ms | 3rd |
| https://www.gamespot.com/ | 133ms | 7ms | 1ms | 3rd |
| https://cdn.cookielaw.org/scripttemplates/202510.1.0/otBannerSdk.js | 126ms | 90ms | 11ms | 3rd |
A+Text CompressionAll text resources are compressedPASS
A+Font Loading8 fonts (190 KB)PASS
Web fonts
8
190 KB total
Render-blocking
0
of 8
Dominant font-display
swap
Most common across fonts
Font loading timeline
Optimization checklist
- Preload critical fonts (priority=high)
- Use woff2 format for all fonts
- Set font-display to swap, optional, or fallback
- Subset large fonts (≤100 KB each)
A+Resource CachingAll resources properly cachedPASS
A+Critical Rendering PathNo render-blocking resourcesPASS
A+Resource HintsNo optimization neededPASS
A+Green HostingWhether the site is served from green-energy infrastructurePASS
Green Hosting
This site is hosted on green energy infrastructure
Provider: Cloudflare
AHTTP Cachingmax-age=3600 (1 hour)PASS
max-age=3600
| Directive | Value | Meaning |
|---|---|---|
| max-age | 3600 | Cache for 1 hour |
Network Waterfall111 requests over 1329msINFO
Third-Party Script CostPer-script blocking time, transfer cost, and cache headersINFO
| Script | Category | Execution | Transfer | Unused | Monthly Cost | Verdict |
|---|---|---|---|---|---|---|
Unattributable Unattributable | Other | 250ms | 0 KB | — | $3/mo | Costly |
www.gamespot.com www.gamespot.com | Other | 133ms | 29 KB | — | $2/mo | Optional |
OneTrust cdn.cookielaw.org | Consent | 126ms | 123 KB | 47% | $2/mo | Essential |
These scripts may cost more than they're worth
- Unattributable adds 250ms and costs ~$3/month
100% of JavaScript execution time is spent on third-party scripts. Consider auditing which scripts are essential.
When third-party JS execution time exceeds your own, performance gains from frontend work are capped by code you don't own.
Learn more ▾ ▴
Every millisecond of third-party JS competes with your own for main-thread time. If their share is bigger than yours, optimization on your code base barely moves the needle. Audit, defer, or remove third-parties before further frontend optimization. Use Lighthouse's third-party audit to identify the worst offenders.
Source: web.dev
Unattributable takes 250ms of CPU time. Consider loading it asynchronously or replacing it with a lighter alternative.
This script has high main-thread execution time — optimize hot paths or defer.
Source: web.dev