Performance
· 17 checks — Lighthouse + waterfall + sustainability rolled into one auditable list.Performance-focused optimization plan with CWV assessment, top offenders, and time estimates
First Contentful Paint First Contentful Paint — how long until the browser renders the first piece of content. Under 1.8s is good.
3.93 s
Largest Contentful Paint Largest Contentful Paint — how long until the largest visible element loads. Under 2.5s is good.
5.53 s
Total Blocking Time Total Blocking Time — total time the main thread was blocked, preventing user input. Under 200ms is good.
50 ms
Cumulative Layout Shift Cumulative Layout Shift — measures visual stability. How much the page layout shifts during loading. Under 0.1 is good.
0.011
Speed Index Speed Index — how quickly content is visually displayed during load. Under 3.4s is good.
3.93 s
Time to Interactive Time to Interactive — how long until the page is fully interactive and responds to user input. Under 3.8s is good.
8.02 s
Page Load Progression
DPage Weight BudgetAction2.5 MB transferred, 76 requestsFIX
Convert images to WebP/AVIF and resize to display dimensions to reduce transfer size.
Image bandwidth is high — modern formats (WebP/AVIF) and resizing typically cut it 50%+.
Source: web.dev
Subset fonts to include only used characters, or switch to system font stacks.
Font payload is large — subset to used glyphs only, or fall back to system fonts (zero load time).
Source: web.dev font loading
DThird-Party ImpactAction100% third-party, 0 ms blockingFIX
DPage Weight InventoryAction76 resources · 2.5 MB · 43 KB savings availableFIX
~43.4 KiB of savings available
| # | Resource | Type | Size | Cache | Unused | 3rd party | Issues |
|---|---|---|---|---|---|---|---|
| — | — | ||||||
| 76 resources | 2.5 MiB | ||||||
FHTTP CachingActionNo cache headersFIX
No Cache-Control header
Adding a Cache-Control header can significantly improve repeat-visit performance.
BImage Optimization40 images, 0 KB saveableREVIEW
CJS Execution CostAction1383ms total JS executionREVIEW
Main Thread Breakdown
| Script | Total | Scripting | Parse/Compile | Party |
|---|---|---|---|---|
| https://www.gameshub.com/ | 668ms | 18ms | 10ms | 3rd |
| Unattributable | 318ms | 6ms | 0ms | 3rd |
| https://www.gameshub.com/wp-content/themes/artshub/dist/js/main.min.js?ver=1752532078 | 300ms | 180ms | 35ms | 3rd |
| https://www.gameshub.com/wp-includes/js/jquery/jquery.min.js?ver=latest | 98ms | 78ms | 7ms | 3rd |
A+Text CompressionAll text resources are compressedPASS
A+Font Loading4 fonts (459 KB)PASS
Web fonts
4
459 KB total
Render-blocking
0
of 4
Dominant font-display
swap
Most common across fonts
Font loading timeline
- Convert to woff2 for ~30% smaller file size
- Subset this font — over 100 KB suggests Latin Extended or full glyph coverage that most pages don't need
- Convert to woff2 for ~30% smaller file size
- Convert to woff2 for ~30% smaller file size
- Convert to woff2 for ~30% smaller file size
- Subset this font — over 100 KB suggests Latin Extended or full glyph coverage that most pages don't need
Optimization checklist
- Preload critical fonts (priority=high)
- Use woff2 format for all fonts
- Set font-display to swap, optional, or fallback
- Subset large fonts (≤100 KB each)
Fixing the unchecked items could save ~302 KB and ~604 ms
AJS Bundles18 scripts, 43 KB unusedPASS
Downloaded but never executed on this page.
| Script | Size | Unused | Minified | Party |
|---|---|---|---|---|
| https://www.gameshub.com/wp-content/themes/artshub/dist/js/main.min.js?ver=1752532078 | 69 KB | 43 KB (64%) | ✓ | 3rd |
| https://www.gameshub.com/wp-content/themes/artshub/dist/js/filters.min.js?ver=1747706226 | 4 KB | — | ✓ | 3rd |
| https://diffuser-cdn.app-us1.com/diffuser/diffuser.js | 8 KB | — | ✓ | 3rd |
| https://www.gameshub.com/wp-content/plugins/embedpress/assets/js/front.js?ver=4.3.0 | 13 KB | — | ✗ | 3rd |
| https://www.gameshub.com/wp-content/plugins/table-of-contents-plus/front.min.js?ver=2411.1 | 2 KB | — | ✓ | 3rd |
| https://www.gameshub.com/wp-content/client-mu-plugins/artshub/source/Core/Asset/JS/artshub-active-campaign-cta-manager.js?ver=1666926651 | 1 KB | — | ✓ | 3rd |
| https://www.gameshub.com/wp-content/themes/gameshub/src/js/author-loadmore.js | 1 KB | — | ✓ | 3rd |
| https://www.gameshub.com/wp-content/plugins/fi-faq-content/public/js/fi-faq-content-public.js?ver=2.2.0 | 0 KB | — | ✓ | 3rd |
| https://www.gameshub.com/wp-includes/js/jquery/jquery.min.js?ver=latest | 30 KB | — | ✓ | 3rd |
| https://www.gameshub.com/wp-content/themes/gameshub/custom.js?ver=6.8.2 | 1 KB | — | ✓ | 3rd |
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
A+Resource CachingAll resources properly cachedPASS
A+Critical Rendering PathNo render-blocking resourcesPASS
A+Resource Hints1 hints, 0 missing preconnectsPASS
Current Resource Hints
1 resource hints configured
A+Render-Blocking ResourcesNo render-blocking resources detectedPASS
A+Third-Party ResourcesNo third-party resources detectedPASS
A+Green HostingWhether the site is served from green-energy infrastructurePASS
Green Hosting
This site is hosted on green energy infrastructure
Provider: Cloudflare
Network Waterfall76 requests over 1432msINFO
Third-Party Script CostPer-script blocking time, transfer cost, and cache headersINFO
| Script | Category | Execution | Transfer | Unused | Monthly Cost | Verdict |
|---|---|---|---|---|---|---|
www.gameshub.com www.gameshub.com | Other | 668ms | 34 KB | — | A$12/mo | Costly |
Unattributable Unattributable | Other | 318ms | 0 KB | — | A$5/mo | Costly |
www.gameshub.com www.gameshub.com | Other | 300ms | 69 KB | 64% | A$5/mo | Costly |
www.gameshub.com www.gameshub.com | Other | 98ms | 30 KB | — | A$2/mo | Optional |
These scripts may cost more than they're worth
- www.gameshub.com adds 668ms and costs ~A$12/month
- Unattributable adds 318ms and costs ~A$5/month
- www.gameshub.com adds 300ms and costs ~A$5/month
100% of JavaScript execution time is spent on third-party scripts. Consider auditing which scripts are essential.
When third-party JS execution time exceeds your own, performance gains from frontend work are capped by code you don't own.
Learn more ▾ ▴
Every millisecond of third-party JS competes with your own for main-thread time. If their share is bigger than yours, optimization on your code base barely moves the needle. Audit, defer, or remove third-parties before further frontend optimization. Use Lighthouse's third-party audit to identify the worst offenders.
Source: web.dev
www.gameshub.com takes 668ms of CPU time. Consider loading it asynchronously or replacing it with a lighter alternative.
This script has high main-thread execution time — optimize hot paths or defer.
Source: web.dev
Unattributable takes 318ms of CPU time. Consider loading it asynchronously or replacing it with a lighter alternative.
This script has high main-thread execution time — optimize hot paths or defer.
Source: web.dev
www.gameshub.com takes 300ms of CPU time. Consider loading it asynchronously or replacing it with a lighter alternative.
This script has high main-thread execution time — optimize hot paths or defer.
Source: web.dev
64% of www.gameshub.com's code is unused. The script may be loading features you don't use.
Bundle has high unused-code ratio — tree-shaking and route-splitting recover the wasted bytes.
Source: web.dev