Performance
· 15 checks — Lighthouse + waterfall + sustainability rolled into one auditable list.Performance-focused optimization plan with CWV assessment, top offenders, and time estimates
First Contentful Paint First Contentful Paint — how long until the browser renders the first piece of content. Under 1.8s is good.
1.29 s
Largest Contentful Paint Largest Contentful Paint — how long until the largest visible element loads. Under 2.5s is good.
2.08 s
Total Blocking Time Total Blocking Time — total time the main thread was blocked, preventing user input. Under 200ms is good.
34 ms
Cumulative Layout Shift Cumulative Layout Shift — measures visual stability. How much the page layout shifts during loading. Under 0.1 is good.
0.001
Speed Index Speed Index — how quickly content is visually displayed during load. Under 3.4s is good.
2.06 s
Time to Interactive Time to Interactive — how long until the page is fully interactive and responds to user input. Under 3.8s is good.
3.79 s
Page Load Progression
FPage Weight BudgetAction3.8 MB transferred, 255 requestsFIX
Large JavaScript bundles delay interactivity. Split code by route or defer non-critical scripts.
JavaScript bundle is large — code-split routes and lazy-load off-screen components to defer.
Source: web.dev
Convert images to WebP/AVIF and resize to display dimensions to reduce transfer size.
Image bandwidth is high — modern formats (WebP/AVIF) and resizing typically cut it 50%+.
Source: web.dev
Each request adds latency. Bundle small files, use sprites, or eliminate unnecessary requests.
High HTTP request count — bundling, sprite-ing, and HTTP/2 server push can reduce per-request overhead.
Source: web.dev
DThird-Party ImpactAction100% third-party, 0 ms blockingFIX
DJS Execution CostAction2192ms total JS executionFIX
Main Thread Breakdown
| Script | Total | Scripting | Parse/Compile | Party |
|---|---|---|---|---|
| https://www.gamesradar.com/ | 718ms | 76ms | 20ms | 3rd |
| Unattributable | 618ms | 256ms | 0ms | 3rd |
| https://asset.fwcdn3.com/js/module/chunks/fwn/nM2cWOSe.js | 167ms | 116ms | 0ms | 3rd |
| https://bordeaux.futurecdn.net/bordeaux.js | 124ms | 67ms | 15ms | 3rd |
| https://cdn.privacy-mgmt.com/unified/4.40.1/usnat-uspapi.090eccada574d39af6f8.bundle.js | 115ms | 86ms | 7ms | 3rd |
| https://sdk.mrf.io/statics/marfeel-sdk.js?id=7842 | 94ms | 87ms | 0ms | 3rd |
| https://www.googletagmanager.com/gtm.js?id=GTM-WWBWRXL | 84ms | 74ms | 9ms | 3rd |
| https://asset.fwcdn3.com/js/module/chunks/fwn/1Ku3kqEH.js | 80ms | 78ms | 0ms | 3rd |
| https://www.gamesradar.com/vite/assets/vendor-DH-HcC7C.js | 70ms | 63ms | 0ms | 3rd |
| https://www.googletagmanager.com/gtm.js?id=GTM-PM9VZHDP>m=4e64h1 | 63ms | 57ms | 5ms | 3rd |
Showing top 10 of 11 scripts
FJS BundlesAction150 scripts, 613 KB unusedFIX
Downloaded but never executed on this page.
| Script | Size | Unused | Minified | Party |
|---|---|---|---|---|
| https://hawk.gamesradar.com/js/w/es6/master-f8e9977d/responsive.js | 143 KB | 86 KB (62%) | ✓ | 3rd |
| https://vanilla.futurecdn.net/gamesradar/1610431/media/shared/js/bundle.connect.js | 139 KB | 85 KB (62%) | ✓ | 3rd |
| https://www.googletagmanager.com/gtm.js?id=GTM-WHLXGS3C>m=4e64h1 | 166 KB | 83 KB (50%) | ✓ | 3rd |
| https://bordeaux.futurecdn.net/bordeaux.js | 159 KB | 71 KB (57%) | ✓ | 3rd |
| https://www.googletagmanager.com/gtm.js?id=GTM-PM9VZHDP>m=4e64h1 | 112 KB | 70 KB (63%) | ✓ | 3rd |
| https://www.googletagmanager.com/gtag/js?id=G-CJX637TNX5&cx=c>m=4e64h1 | 146 KB | 60 KB (41%) | ✓ | 3rd |
| https://www.googletagmanager.com/gtm.js?id=GTM-WWBWRXL | 144 KB | 47 KB (33%) | ✓ | 3rd |
| https://vanilla.futurecdn.net/gamesradar/1610431/media/shared/js/main.DcB9tpsv.bundle.js | 105 KB | 44 KB (42%) | ✓ | 3rd |
| https://sdk.mrf.io/statics/marfeel-sdk.js?id=7842 | 65 KB | 23 KB (36%) | ✓ | 3rd |
| https://sdk.mrf.io/statics/47bd3e88b6bda15c34ce.js | 24 KB | 22 KB (93%) | ✓ | 3rd |
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
Consider code splitting or tree shaking to reduce unused code.
This bundle has high unused code — code-split or tree-shake to ship only what executes.
Source: web.dev / Lighthouse coverage
FPage Weight InventoryAction255 resources · 3.8 MB · 613 KB savings availableFIX
~613.2 KiB of savings available
| # | Resource | Type | Size | Cache | Unused | 3rd party | Issues |
|---|---|---|---|---|---|---|---|
| — | — | ||||||
| 255 resources | 3.8 MiB | ||||||
DHTTP CachingActionno-store (uncacheable)FIX
no-store,private
| Directive | Value | Meaning |
|---|---|---|
| no-store | — | Never cache this response |
| private | — | Only browser cache, not CDN/proxy |
CImage OptimizationAction50 images, 0 KB saveableREVIEW
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
Set explicit width and height to prevent CLS.
Image without explicit width/height — browser can't reserve space; CLS jumps when image loads.
Source: web.dev / Core Web Vitals
CGreen HostingActionWhether the site is served from green-energy infrastructureREVIEW
Green Hosting
No green hosting detected
A+Text CompressionAll text resources are compressedPASS
A+Font Loading3 fonts (61 KB)PASS
Web fonts
3
61 KB total
Render-blocking
0
of 3
Dominant font-display
swap
Most common across fonts
Font loading timeline
Optimization checklist
- Preload critical fonts (priority=high)
- Use woff2 format for all fonts
- Set font-display to swap, optional, or fallback
- Subset large fonts (≤100 KB each)
A+Resource CachingAll resources properly cachedPASS
A+Critical Rendering PathNo render-blocking resourcesPASS
A+Resource HintsNo optimization neededPASS
Network Waterfall255 requests over 31521msINFO
Third-Party Script CostPer-script blocking time, transfer cost, and cache headersINFO
| Script | Category | Execution | Transfer | Unused | Monthly Cost | Verdict |
|---|---|---|---|---|---|---|
www.gamesradar.com www.gamesradar.com | Other | 718ms | 298 KB | — | €8/mo | Costly |
Unattributable Unattributable | Other | 618ms | 0 KB | — | €7/mo | Costly |
asset.fwcdn3.com asset.fwcdn3.com | Other | 167ms | 10 KB | — | €2/mo | Optional |
bordeaux.futurecdn.net bordeaux.futurecdn.net | Other | 124ms | 159 KB | 57% | €1/mo | Optional |
cdn.privacy-mgmt.com cdn.privacy-mgmt.com | Other | 115ms | 35 KB | — | €1/mo | Optional |
sdk.mrf.io sdk.mrf.io | Other | 94ms | 65 KB | 36% | €1/mo | Optional |
Google Tag Manager www.googletagmanager.com | Tag Manager | 84ms | 144 KB | 33% | €1/mo | Optional |
asset.fwcdn3.com asset.fwcdn3.com | Other | 80ms | 31 KB | — | €1/mo | Optional |
www.gamesradar.com www.gamesradar.com | Other | 70ms | 41 KB | 51% | €1/mo | Optional |
Google Tag Manager www.googletagmanager.com | Tag Manager | 63ms | 112 KB | 63% | €1/mo | Optional |
cdn.viafoura.net cdn.viafoura.net | Other | 59ms | 16 KB | — | €1/mo | Optional |
These scripts may cost more than they're worth
- www.gamesradar.com adds 718ms and costs ~€8/month
- Unattributable adds 618ms and costs ~€7/month
100% of JavaScript execution time is spent on third-party scripts. Consider auditing which scripts are essential.
When third-party JS execution time exceeds your own, performance gains from frontend work are capped by code you don't own.
Learn more ▾ ▴
Every millisecond of third-party JS competes with your own for main-thread time. If their share is bigger than yours, optimization on your code base barely moves the needle. Audit, defer, or remove third-parties before further frontend optimization. Use Lighthouse's third-party audit to identify the worst offenders.
Source: web.dev
www.gamesradar.com takes 718ms of CPU time. Consider loading it asynchronously or replacing it with a lighter alternative.
This script has high main-thread execution time — optimize hot paths or defer.
Source: web.dev
Unattributable takes 618ms of CPU time. Consider loading it asynchronously or replacing it with a lighter alternative.
This script has high main-thread execution time — optimize hot paths or defer.
Source: web.dev
57% of bordeaux.futurecdn.net's code is unused. The script may be loading features you don't use.
Bundle has high unused-code ratio — tree-shaking and route-splitting recover the wasted bytes.
Source: web.dev
51% of www.gamesradar.com's code is unused. The script may be loading features you don't use.
Bundle has high unused-code ratio — tree-shaking and route-splitting recover the wasted bytes.
Source: web.dev
63% of Google Tag Manager's code is unused. The script may be loading features you don't use.
Bundle has high unused-code ratio — tree-shaking and route-splitting recover the wasted bytes.
Source: web.dev